프랑스 VIDEOFORMES 2025 전시 작품 성과 (Prof. Sanglim Han)
관리자 │ 2025-03-11 HIT 211 |
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중앙대학교 첨단영상대학원 예술공학전공 한상임 교수의 작품 6점이 프랑스 클레르몽페랑에서 개최되는 VIDEOFORMES 2025 페스티벌의 주요 전시 프로그램인 "Signatures" 섹션에 선정 [LINK] VIDEOFORMES는 1984년에 설립된 국제 비디오 및 디지털 아트 페스티벌로, 매년 설치 미술, 비디오 아트, 퍼포먼스, 다학제적 작품 등을 선보이며 디지털 기술과 예술의 교차점을 탐구하는 다양한 프로그램을 진행하고 있다. 1986년 첫 개최 이후 백남준, 빌 비올라 등 세계적인 미디어 아티스트들의 작품을 소개하며, 디지털 아트의 실험성과 혁신성을 대표하는 행사로 자리 잡았다. 작품명: Crumbs of something like love 소개: Sanglim Han creates a virtual world where materiality implemented through algorithms and digitalized nature coexist based on game engines and VR. As an artist, she is the creator of a world created through sophisticated computer calculations and a collaborator of a computing system that builds 3D simulations and physics engines, creating physical properties that are impossible in reality. The entities of this virtual ecosystem exist in 3D spaces and forms coded with language and execution, transcending the physical laws of reality. The artist becomes a ‘game player’ who explores the created landscape and captures and records the aesthetic moments where unpredictable narratives unfold. 작품명: Aeroam Garden 소개: <Aerial Garden> is a manufactured landscape that resembles reality. Covered in scattered light, an island with a transparent, glassy texture floats in the air in an unknown world. Traces reminiscent of the human body are found all over the island, and the land is covered with flowers with smooth surfaces like plastic. This digital ecosystem exists in coded language and practice as a three-dimensional space and form that transcends the physical laws of reality. This dreamy virtual landscape visually reveals the technical traces of 3D graphics, unravelling the tight knit between reality and artificiality. This work invites the audience into a paradoxical yet beautiful fantasy, offering us a moment of reflection at the intersection of the authenticity and materiality of existence. 작품명: Entangled Emotions Solid Stickness 소개: When I look closely at the body, I discover that the body is another ecosystem where different species are intertwined. I am fascinated by the fact that 90% of the human body is composed of microorganisms, not human cells. And the ecosystem where these fragmented entities coexist is constantly changing. The tiny pieces that make up the body are sometimes part of my body, and sometimes they leave the body and float somewhere. So where does the body begin and end? 작품명: Hold me while I am crushed 소개: The work presented in this exhibition is an archive of the virtual space ecosystem where two digital bodies exist, entangled and embracing each other. Through ‘test fall’ in the created universe, it explores the gaze between the elaborately completed virtual and the reality that continues without end. 작품명: Trial plunge 소개: As soon as I “zoom in” on the screen, I become the creator of the virtual world, and can reproduce and manipulate everything. I model two perfectly proportioned human bodies using 3D modeling software, and design the shape’s resistance to deformation and the surface’s elasticity. The digitized body transcends the anatomy of reality and exists not in the mechanisms of bones, muscles, brain and neurons, but in coded language and execution. The world created with points, lines and planes as basic components extends beyond the realm of “nature”, and unfinished reality becomes finished virtuality. 작품명: Verisimilaremotions 소개: Recent work made by 3D simulation and AI. |
이전글 | 캐릭터 애니메이션 디벨롭먼트 연구실 (Prof. Gyuhyun Kim) 작품 ... |
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