Majors

Majors

The Department of Imaging Science
  • The 21st century is marked by an intensifying borderless war for dominance in the cyber world. The importance of internet-related technologies in the field of information and communication, as well as the production of digital content to be provided on the internet, is increasingly significant.
  • The Department of Imaging Science is divided into four majors: Image Engineering, Film/Multimedia, Creative Masters, and Entertainment Technology. Each major further divides into specific areas of specialization.

Image Engineering: AI Imaging

  • This major focuses on researching technologies that implement the real world within the cyber world, such as 3-D imaging, digital image processing and recognition, and augmented reality (AR) technology.
  • In this field of advanced digital imaging technology, the research includes the synthesis of the real and virtual worlds, analysis of 3D robot vision systems, intelligent imaging models, immersive visual systems, and the construction of 3D virtual environments.
Professor Laboratory Location Contact Information
JoonKi Paik Visual and Intelligent Systems Laboratory Room 608, Building 301 / Room 617, Building 207 SangWoo Yoon : ysw418@ipis.cau.ac.kr
YoungBin Kim Intelligent Information Processing Laboratory: Room 620, Building 207: KyoHoon Jin : fhzh@naver.com
JongWon Choi: Visual Intelligence Lab Room 620, Building 207: HoJunJung : wjdghwns0205@gmail.com
ChanHo Eom Cognitive Artificial Intelligence Laboratory Room 108, Building 301 Giyeol Kim : giyeolkim@cau.ac.kr

Image Engineering: AI content

  • Through research on two-dimensional and three-dimensional images, modeling and rendering, and animation, it aims to foster competitive manpower that can develop new expression technologies and environments and develop future applications.
  • Through this, it is possible to realize Virtual Environments/Synthetic Environments that are difficult to actually work or practice in various fields using simulations in artificial environments that exist or do not exist using computers and peripherals.
  • In addition, the production and utilization of intelligent and efficient game contents are studied by applying improved interactive technology. It is possible to actively and effectively implement information, entertainment, and art elements of content through research such as improving the production environment of multimedia and game contents, an interface that enables creative interaction, intelligent response of content, efficient use of content, watermarking, and information protection technology to protect content.
  • In particular, it is possible to implement a metaverse that can freely interact with the real world through convergence research of such video games, computer graphics, 3D/AR/VR, interactive technology, visual perception science, and artificial intelligence technologies.
Professor Laboratory Location Contact Information
YoungHo Chai Virtual Environment Lab Building 207 No. 116 JaeYoung Ryu : puls36@cau.ac.kr
WonHyung Lee Computer Games & Cultural Technology Lab Room 116, Building 301 : Kihyuk Lee : leeyy3162@gmail.com
TaeYong Kim Game Technology and Applications Lab Room B108, Building 301 Seungri Yoo : yosr94@naver.com
HakGu Kim Intelligent Metaverse Labs Room B205, Building 301 HannYeong Lee : hanu14@cau.ac.kr
JiHyong Oh Creative vision and multimedia labs Room 108, Building 301 ChangHyun Noh : changhyunroh@cau.ac.kr

Image Engineering: Technology Art

  • Technology Art aims to create and apply content using digital media. It is dedicated to the study and creation of aesthetics, philosophy, and literature of the digital age in order to produce new discourses and products (such as works for exhibition and performance and environmental sculptures) in the digital media age.
  • This course studies interactive media arts and applications based on digital media. Students research and execute artworks, media facades, projection mapping, 4D performances, digital entertainment, and 3D imaging systems that utilize the characteristics and advantages of digital imaging technologies, and create advanced media objects such as kinetic medium objects. They also experiment with the possibilities of utilizing all digital media through master planning and production of digital environmental sculptures.
Professor Laboratory Location Contact Information
Hyung-Gi Kim Digital Arts and Engineering Applications Lab Room B217, Building 301 YooSun Ham : hys2476@naver.com
JinWan Park Future Media Lab Room 117, Building 301 HyEin Yoon : salt9103@gmail.com

Major Of Film/Multimedia: Film, Animation & Media Studies

  • Film, Animation & Media Studies major provides an in-depth level of graduate education in the context of the arts and humanities..
  • A theoretical study of all forms of moving image culture, including film, animation, television, and digital media, the major covers Korean cinema, film history, film theory and criticism, animation studies, technological aesthetics, media culture, experimental film and video, documentary, post-cinema studies, and contemporary Asian cinema.
Professor Laboratory Location Contact Information
JaeCheol Moon Film, Animation & Media Studies Lab Room 120, Building 301 DongMin Seo : gsaimtheory@gmail.com

Major of Film/Multimedia: OTT-Content Planning/Policy/Business

  • This major aims to cultivate specialized personnel in the fields of planning, management, and policy related to the video content (OTT, movies, dramas, webtoons, animation, games, etc.) industry based on their expertise in video.
  • To cultivate creative talents with insight into culture and arts as well as an understanding of the video industry, we focus on teaching specialized knowledge in video theory and practice through an integrated connection with the field.
Professor Laboratory Location Contact Information
TakHoon Kim Content Production & Character Animation Labs Room 118, Building 301 JinKyung Kim : yoheyjin@naver.com
HeeYoung Cho Content Planning/Policy/Business Lab Room 120, Building 301

Major of Film/Multimedia: Film & Media Production

  • The entire process of filmmaking, including planning, pre-production, production, and post-production, is repeated and deepened through filmmaking workshops, advanced production workshops, and the production of graduation works, while strengthening the theoretical knowledge required in the production process, such as directorial studies and genre film studies, Mise-en-scène, editing theory, cinematography aesthetics, cinematography master class, directing master class, and sound studies. Through such an intensive program, students can expect to secure film production support, enter film festivals, and have a high-quality portfolio upon graduation.
Professor Laboratory Location Contact Information
KiUng Bak Film & Media Production Lab Room 120, Building 301 YeonJi Jung : cau_mfa@naver.com
ChangJae Lee Film & Media Production Lab Room 120, Building 301 YeonJee Jeong: cau_mfa@naver.com
JungIn Choi Film & Media Production Lab Room 120, Building 301 JungMin Lee : gomi032@gmail.com

Major of Film/Multimedia: Immersive Media/Animation Contents

  • The course consists of planning, directing, and production techniques, focusing not only on traditional animation production such as 2D and stop-motion, but also on CG-based 3D animation production and realistic media content production such as AR and VR.
  • It also researches and develops creative forms of content that harmonize art and technology in conjunction with digital imaging/artificial intelligence technologies.
Professor Laboratory Location Contact Information
JaeWoong Kim 2D Animation and Stock Motion Animation Labs Room B214, Building 301 JiSun Byeon : jsbyun1202@naver.com
WookSang Chang 3DXR Content Lab Room 301, B215 / Room 301, B216 Ryu Hyuk: ryu6537@naver.com
TakHoon Kim Content Production & Character Animation Lab Room B214, Building 301 JinKyung Kim: yoheyjin@naver.com
GyuHyun Kim Character Animation Development Lab

Major Of Film/Multimedia: Special Effects for Image Contents

  • Video special effects are widely applied to various video contents, and as digital and computer technologies have advanced by leaps and bounds, there is an urgent need not only for research, development, and training of special effects-related technologies, but also for the training of artists who can understand the technologies and sublimate them into artistic values.
  • Therefore, the special effects production major focuses on cultivating creative visual arts personnel who understand the technical field of video and can fully utilize it in creating works.
Professor Laboratory Location Contact Information
SurngGahb Jahng Special Effects Lab

Entertainment Technology

  • The Entertainment Technology major aims to cultivate entertainment-related professionals who will change our daily lives with new cultural technologies and contents based on a balance of engineering and art.
  • Throughout the pre-graduate program, we aim to cultivate talents who can actively solve problems in related fields by pursuing practicality and professionalism, creativity and artistry at the same time.
  • It covers the latest research topics such as digital humans based on interactive entertainment content, immersive content, and the development of artificial intelligence applications, as well as various convergence studies across culture, art, and technology.
Professor Laboratory Location Contact Information
DongHwan Har Digital Science and Photography Lab Room 106, Building 301 DooHee Cho : doit73@hanmail.net
Boa Rhee Cultural AI Lab
SangHyun Seo Graphics Realization Lab
TaeKyung YOO Virtual Interaction Lab
Daewon Lee Complex Intelligent Systems Lab
JaePil Jeong 3D Design Lab

Creative Masters

  • The purpose of the Creative Master major is to contribute to the production of cultural discourse in all fields of video by fusing some fields of engineering and art into a major, and to build a new academic system through various creative-based research. To this end, it is necessary to pioneer research fields and create an environment where video art and video technology personnel creatively converge, and to create a global creative content ecosystem, it is necessary to study content that goes beyond the limits of current industrial approaches such as content, platform, network, and device (CPND), where creative ideas themselves become a profession.The Creative Master's major will provide a curriculum to train subjective experts who can create new value beyond the existing perspectives and perceptions of engineering and art. (The course is operated by all professors in the Graduate School of Advanced Imaging).
CAU & QUST MFA Project
  • The joint degree program between Chung-Ang University's Graduate School of Advanced Imaging Science, Multimedia & Film and Qingdao University of Science and Technology (QUST) in China is a master's degree program focused on media art production. This program obtained official approval from the Chinese Ministry of Education in August 2015.
  • Upon admission, students complete the first and second semesters of the first year at QUST's College of Communication. Subsequently, they transfer to Chung-Ang University's Graduate School of Advanced Imaging Science, Multimedia & Film to complete the third and fourth semesters of the program.
  • Based on the 1+1 master's program, a 1+3 integrated master's and doctoral program is offered, enabling students to obtain both a master's degree and a doctoral degree conferred by Chung-Ang University.